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INFO

GA2022, the XXV Generative Art Conference is planned in presence at the Borrominian Hall of Vallicelliana, Rome, the 12-14 of December 2022. The parallel virtual one at METID, Politecnico di Milano University. Visit the website https://generativeart.com for more info, for looking at the virtual 3D exhibition and for reading for free the book of proceedings of last events. You will find the call for papers in generativeart.com website.


at https://artscience-ebookshop.com you can download the books of the proceedings of the last 24 Generative Art conferences (1998-2021), the books of Celestino Soddu and Enrica Colabella in Italian and English and the book DIGITAL CIVILIZATION, Where Trees Move (2019) and Generative Art - Futuring Past (2019).


If you like to propose an article of yours about your generative approach, you can do it by sending your proposal to celestino.soddu at generativeart.com. If your proposal will be approved by the scientific board it will be published (it's free of charge)


If you like to be in the mailing list of Generative Art and GASATHJ, please send an email to celestino.soddu at generativeart.com. We will send you no more than 3 emails/year

ARTICLES 7.6,5,4,3,2,1 issues, in progress

  1. interview with Celestino Soddu about creativity and AI
  2. Orogeny of the Mists
  3. The Analogies of Science and Art: Generative Art in Chemistry
  4. Music and Metacreation
  5. In the beginning was color
  6. Twisted bodies: annihilating the aesthetic
  7. Topology Imagination Creativity and Generative Approach
  8. Anatomy of the Creative Process in Viento y Mar
  9. Open Waters [NorthWest Passage | Open Polar Sea | Arctic + Great Lakes Plastic]
  10. The Regeneration of the Earth After Its Destruction by the Capitalist Powers
  11. A Generative Art of Our Own Evolutionary Transmutation
  12. Found Systems
  13. The Slow Cancellation of the Future
  14. Music and Image Synchronisation. Acoustical and Optical Expression in Paplanina
  15. Kobane#3 for cello and interactive system
  16. Towards Generative Art and Brain Computer Interfaces
  17. FilmGrain
  18. The Style Machine: digital tactility through generative collaboration
  19. Timaeus: A digital art studio inspired by antiquity
  20. Designing Generative Art. Mosaic concept, Creativity, and Idea in Generative Design
  21. Deconstruction/Reconstruction: A Pedagogic Method for Teaching Programming to Graphic Designers
  22. Random Hexagons and Other Pattern Continuities
  23. Surface and Structural Generative Processes in Music
  24. Automatic Synthesizing System of Choreography for Supporting Contemporary Dance Creation
  25. Degenerative Cultures
  26. Interview: Gordon Monro
  27. Coord - generative music improvisation
  28. Interview: Ming Xi Tang
  29. Generative semiotics at the foundations of literacy
  30. Interview: Umberto Roncoroni
  31. DRIFT – Virtual Sand in augmented Space
  32. Generative Dreams from Deep Belief Networks Generative Art and Deep Learning
  33. Generative experimental shortfilm
  34. Generative Film and Theories of Montage
  35. Futuring Past
  36. Johannes Vermeer : A generative artist ? So What ?
  37. Interview with Frieder Nake
  38. Generative Design Teaching 2013-14
  39. interview with Celestino Soddu by Nathan Shapira and Ricardo Gomes
  40. Wearable: A Generative Process for Surface Design
  41. Methodological approaches in the development of programs for generating images
  42. Journey through Mathematical Parallel Universes
  43. Interview with Georg Nees
  44. MusicaBlu. Generative Music Design
  45. Interview with Kurd Alsleben and Antje Eske
  46. Phillotaxis of the Vatican Pigna
  47. Computer Lithography - an Example of Science Art
  48. A Generative and Interactive Framework Enhancing Music Performances
  49. 3D Fractal Animations
  50. INIRE re-membering re-called - a second person narration in multimedia singing performance.
  51. Artificial Beings for Generative Art
  52. Paneling methods on complex surfaces
  53. Generative design: an interpretation
  54. Rhythmus in folding a page
  55. Interview with Herbert W. Franke
  56. Eternal Recurrence, Temporality, + Technology: how contemporary Computer Art can learn from early modes of Representing Time
  57. Generative Design
  58. Mandala Cruft
  59. Bio-Structural Analogies: Arms, Wings And Mechanical Things
  60. The Process of Integrating Polymedia in Blooms and Death
  61. The unit of vision : the concept of opsieme
  62. Variations around the Dragon Curve
  63. Data Mining, Forever, Green Architecture
  64. London Orbital
  65. Arlequi
  66. Use of Art Media in Engineering and Scientific Education